ci.meta (uses code)

NumWitnesses up x10
ImmediateDetectionRange down x0.7
Timeout up x100

non-coded changes:
<Timeout value="2.000000" /> for ones originally 2
CRIME_TRAIN_ROBBERY
removal of TriggerCombatImmediately, SawSuspect flag
<MinTimeBeforeNotifyLawEnforcement value="1.000000" /> to 180 seconds


w.meta


Note: 
Could be line under Motivation>SUSPICION/Motivation>, or Suspicion value="0.25"/>
Anger values down slightly x0.75
Fear values up x1.5
Suspicion values up x4 or capped at 1
For  Item key="TryForgiveCrimeAfterTimeout">:
MinTime up x10
MaxTime up x10


spi.meta


For CSIInitialSearch, CSIExtendedSearch, PursuitSearch, GuardPursuitSearch, CSITownInitialSearch, CSITownInitialSearchHighSeverity, CSITownExtendedSearch, BountyHuntersCSI individually:
SearchRadius down x0.5
VisitRadius down x0.5
EvasionTime up x20
DistanceFromSearcherMin down x0.5
DistanceFromSearcherMax down x0.5
DistanceFromSearcherMin down to 0
DistanceFromSearcherMax down to 0
BehindSearcher x0.5 down to 0
BehindSearcher down to 0 *theory: would changing this to negative make them look forard?*
BehindSearcherDot down to 0
 
CSIExtendedSearch:
SearchRadius, VisitRadius to 10 for this

CSearchPointOfInterestFoliage (all) DOWN TO 0

PursuitSearch:
EvasionTime set to 1.0
CSearchPointOfInterestFoliage down 25%
CSearchPointOfInterestPotentialSuspect X3 FOR MinDistanceFromSameType
CSIExtendedSearch, CSITownExtendedSearch:
<SearchRadius value="32.5f"/> DOWN TO 20.0 for uniformity

VisitRadius changed to 10 except guards and bounty, CSITownExtendedSearch stays equal to SearchRadius
CSITownInitialSearchHighSeverity, CSITownInitialSearchHighSeverity:
VisitRadius x2

testing:
wi.meta


Investigation value x10
MultiplierForLawWitnessDistance:
Max value x2
Min value match max except for 0

CrimeProximity x2
ConfirmationRadius value="35.000000" /> x3


d.meta

ParoleDuration x3
ImmediateDetectionRange -12.5
OnScreenImmediateDetectionRange -10
MaxDistanceToIncidentForInFrontSpawning +100
LawSpawnDelayMin/Max custom:
	<LawSpawnDelayMin>
		<SLOW value="15.0"/>
		<MEDIUM value="10.0"/>
		<FAST value="5.0"/>
	</LawSpawnDelayMin>
	<LawSpawnDelayMax>
		<SLOW value="30.0"/>
		<MEDIUM value="20.0"/>
		<FAST value="10.0"/>
	</LawSpawnDelayMax>
		
	
CopsToPreserveAroundPlayer custom values:
		<WantedLevelClean value="0"/>
		<WantedLevel1 value="0"/>
		<WantedLevel2 value="0"/>
		<WantedLevel3 value="0"/>
		<WantedLevel4 value="0"/>
		<WantedLevel5 value="0"/>
		
WantedLevelThresholds:
WantedLevel1 adjusted

DispatchApproachParams:
MinDistance 10x for all, lower probabilities adjusted to match middle

folders (uses code)

Min/maxNumPeds NO CHANGE
spawn_delay x90
group_multiplier /2.5
ImmediateDetectionRange down 30%

cs.meta

For:
		<Item>
			<Name>SituationTargetLost</Name>
AttackRangeMax /3
removed flag StayInIdentificationRange

ler.meta

			<!-- Target is passively wanted -->
					<AllowPassivePursuit value="true"/> ----> false
